My journey designing a Mobile App has certainly been an interesting one. From the ideation stage to design through low-fidelitywireframes, to higher fidelity work using platforms such as Adobe XD or Figma, until the final result is reached.
I have made many discoveries since I first started designing and developing digital products. And after completing this project, I have to say that my approach to design has changed a lot. For instance, at the beginning I would see projects as a clearly defined set of steps to follow from beginning to end. However, I have found that design and development are more often than not, way more complicated than that. After learning about Agile Project Management and collaborating with my peers, it’s become clear to me how necessary it is to have multiple iterations. throughout the development process.
After finishing this greyscale wireframe on Adobe XD, I did some usability testing on my app, and made corrections to it accordingly. I truly believe that it is fundamental to include this step in your process, because after working on a project for so long, it is necessary to gain some outside perspective of it. That way, you notice the things that seemed to be obvious to you might not be so obvious for the user.
Additionally, this experience has allowed me to experiment a lot with generating a colour palette and logo design for a brand.

Pippin Orchards App.

Logo Design on
Adobe Illustrator
Below, you can find the finished prototype of my app.
If you asked me, “what is the most important thing to keep in mind when designing an app?” I would have to say that it is fundamental to know your target audience well, and understand that they’re ultimately who your product is for. Keeping this in mind, we can make more effective decisions by focusing on the purpose of the app through the lens of a user’s wants and needs, and stray away from personal biases that might not apply to all cases.
But most importantly, don’t make your user think!